Descendant Heart is an Old School Jrpg-Style game.

<Currently in development and in Playtest Mode>

This game will be available initially on Windows, further down the line on Android and iOS. (Not currently optimised for anything other than Windows.)

Discord: https://discord.com/invite/mu676FmRkt

Descendant Heart features a traditional JRPG style but with a traditional MMORPG Tank/Healer/Dps system and a gear system revolving around hunting monsters!

It also features an Arena system and large evolving world.

Travel across the continent of Ceras following any of three stories:  Sullivan's story*

Sullivan - An orphan who lives in the desert settlements of The Golden Expanse.
Raised by Ayeric, a retired commander of the Expanse Guard.
Sullivan is adept at using short-swords and magic.

Lars  - The prince of the Diahand. He lives a sheltered life in the holy city - Hediraat, Shield of Ceras. North of the Arcadian Badlands.


Freya - A tribeswoman of the Twin kingdoms of the North. Known as 'The Word,' her role among the tribe is to communicate with the mountain deities - Khoniya and Aedi.


*Playtest only

Updated 9 hours ago
Published 22 days ago
StatusIn development
PlatformsHTML5
AuthorHeronExplorer
GenreRole Playing, Adventure
Made withPixiJS, RPG Maker
Tags2D, Fantasy, JRPG, Pixel Art, Retro, RPG Maker, Story Rich, Turn-Based Combat
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)

Development log

Comments

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Just started playing and I've got a brief note about attacks. The shaking per hit is a little much. It definitely lends itself to that feeling of impact per hit, but when every hit impacts the same and so jarringly, it makes spells feel...not as much as regular attacks. 

My suggestion is to make spell impacts retain that level of shaking impact, but for regular attacks, to lessen the shaking to a far more extent if not remove the shaking entirely.

I can already see a lot of love and passion has gone into this just from the first few minutes. I'll give you more notes as I go along.

(1 edit)

I will definitely reduce that or have it set for certain attacks/Styles of attack.

I can see how it would get frustrating or cheapen the experience.

That's a great note, thank you!

I've spent about 250 hours on this so far, mostly learning rpg maker as well as making the game!

I will be frequently updating it and adjusting so this feedback is crucial.

Absolute hero <3